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 visual representation


Token Bottleneck: One Token to Remember Dynamics

Neural Information Processing Systems

Deriving compact and temporally aware visual representations from dynamic scenes is essential for successful execution of sequential scene understanding tasks such as visual tracking and robotic manipulation. In this paper, we introduce Token Bottleneck (ToBo), a simple yet intuitive self-supervised learning pipeline that squeezes a scene into a bottleneck token and predicts the subsequent scene using minimal patches as hints.


Boosting Generative Image Modeling via Joint Image-Feature Synthesis

Neural Information Processing Systems

Latent diffusion models (LDMs) dominate high-quality image generation, yet integrating representation learning with generative modeling remains a challenge. We introduce a novel generative image modeling framework that seamlessly bridges this gap by leveraging a diffusion model to jointly model low-level image latents (from a variational autoencoder) and high-level semantic features (from a pretrained self-supervised encoder like DINO). Our latent-semantic diffusion approach learns to generate coherent image-feature pairs from pure noise, significantly enhancing both generative quality and training efficiency, all while requiring only minimal modifications to standard Diffusion Transformer architectures. By eliminating the need for complex distillation objectives, our unified design simplifies training and unlocks a powerful new inference strategy: Representation Guidance, which leverages learned semantics to steer and refine image generation. Evaluated in both conditional and unconditional settings, our method delivers substantial improvements in image quality and training convergence speed, establishing a new direction for representation-aware generative modeling.


HyperET: Efficient Training in Hyperbolic Space for Multi-modal Large Language Models

Neural Information Processing Systems

Multi-modal large language models (MLLMs) have emerged as a transformative approach for aligning visual and textual understanding. They typically require extremely high computational resources (e.g., thousands of GPUs) for training to achieve cross-modal alignment at multi-granularity levels. We argue that a key source of this inefficiency lies in the vision encoders they widely equip with, e.g., CLIP and SAM, which lack the alignment with language at multi-granularity levels. To address this issue, in this paper, we leverage hyperbolic space, which inherently models hierarchical levels and thus provides a principled framework for bridging the granularity gap between visual and textual modalities at an arbitrary granularity level. Concretely, we propose an efficient training paradigm for MLLMs, dubbed as HyperET, which can optimize visual representations to align with their textual counterparts at an arbitrary granularity level through dynamic hyperbolic radius adjustment in hyperbolic space. HyperET employs learnable matrices with Mรถbius multiplication operations, implemented via three effective configurations: diagonal scaling matrices, block-diagonal matrices, and banded matrices, providing a flexible yet efficient parametrization strategy. Comprehensive experiments across multiple MLLM benchmarks demonstrate that HyperET consistently improves both existing pre-training and fine-tuning MLLMs clearly with less than 1% additional parameters.


FORLA: Federated Object-Centric Representation Learning with Slot Attention

Neural Information Processing Systems

Learning efficient visual representations across heterogeneous unlabeled datasets remains a central challenge in federated learning. Effective federated representations require features that are jointly informative across clients while disentangling domain-specific factors without supervision. We introduce FORLA, a novel framework for federated object-centric representation learning and feature adaptation across clients using unsupervised slot attention. At the core of our method is a shared feature adapter, trained collaboratively across clients to adapt features from foundation models, and a shared slot attention module that learns to reconstruct the adapted features.


Lattice Boltzmann Model for Learning Real-World Pixel Dynamicity

Neural Information Processing Systems

This work proposes the Lattice Boltzmann Model (LBM) to learn real-world pixel dynamicity for visual tracking. LBM decomposes visual representations into dynamic pixel lattices and solves pixel motion states through collision-streaming processes. Specifically, the high-dimensional distribution of the target pixels is acquired through a multilayer predict-update network to estimate the pixel positions and visibility. The predict stage formulates lattice collisions among the spatial neighborhood of target pixels and develops lattice streaming within the temporal visual context.


How Deep is the Feature Analysis underlying Rapid Visual Categorization?

Neural Information Processing Systems

Rapid categorization paradigms have a long history in experimental psychology: Characterized by short presentation times and speeded behavioral responses, these tasks highlight the efficiency with which our visual system processes natural object categories. Previous studies have shown that feed-forward hierarchical models of the visual cortex provide a good fit to human visual decisions. At the same time, recent work in computer vision has demonstrated significant gains in object recognition accuracy with increasingly deep hierarchical architectures. But it is unclear how well these models account for human visual decisions and what they may reveal about the underlying brain processes. We have conducted a large-scale psychophysics study to assess the correlation between computational models and human behavioral responses on a rapid animal vs. non-animal categorization task. We considered visual representations of varying complexity by analyzing the output of different stages of processing in three stateof-the-art deep networks. We found that recognition accuracy increases with higher stages of visual processing (higher level stages indeed outperforming human participants on the same task) but that human decisions agree best with predictions from intermediate stages. Overall, these results suggest that human participants may rely on visual features of intermediate complexity and that the complexity of visual representations afforded by modern deep network models may exceed the complexity of those used by human participants during rapid categorization.


Self-Supervised MultiModal Versatile Networks

Neural Information Processing Systems

Videos are a rich source of multi-modal supervision. In this work, we learn representations using self-supervision by leveraging three modalities naturally present in videos: visual, audio and language streams. To this end, we introduce the notion of a multimodal versatile network - a network that can ingest multiple modalities and whose representations enable downstream tasks in multiple modalities. In particular, we explore how best to combine the modalities, such that fine-grained representations of the visual and audio modalities can be maintained, whilst also integrating text into a common embedding. Driven by versatility, we also introduce a novel process of deflation, so that the networks can be effortlessly applied to the visual data in the form of video or a static image. We demonstrate how such networks trained on large collections of unlabelled video data can be applied on video, video-text, image and audio tasks. Equipped with these representations, we obtain state-of-the-art performance on multiple challenging benchmarks including UCF101, HMDB51, Kinetics600, AudioSet and ESC-50 when compared to previous self-supervised work. Our models are publicly available .


H-InDex: Visual Reinforcement Learning with Hand-Informed Representations for Dexterous Manipulation

Neural Information Processing Systems

Human hands possess remarkable dexterity and have long served as a source of inspiration for robotic manipulation. In this work, we propose a human HandInformed visual representation learning framework to solve difficult Dexterous manipulation tasks (H-InDex) with reinforcement learning. Our framework consists of three stages: (i) pre-training representations with 3D human hand pose estimation, (ii) offline adapting representations with self-supervised keypoint detection, and (iii) reinforcement learning with exponential moving average BatchNorm. The last two stages only modify 0.36%parameters of the pre-trained representation in total, ensuring the knowledge from pre-training is maintained to the full extent. We empirically study 12 challenging dexterous manipulation tasks and find that HInDex largely surpasses strong baseline methods and the recent visual foundation models for motor control. Code is available at yanjieze.com/H-InDex.